Technical articles

Inside VOID.

Deep dives into renderer design, framework architecture, performance, and the decisions behind VOID.

27 Sep 2026 · Architecture

Where the Renderer Boundary Lives: Stride and VOID

Two .NET engines solve graphics abstraction at different layers. A look at Stride's deep graphics model and VOID's replaceable renderer boundary.

24 Sep 2026 · Rendering

Design for Vulkan, Ship OpenGL

How VOID keeps OpenGL as the renderer it ships today while preserving a clean backend-neutral path for Vulkan, Direct3D, Metal, and other graphics APIs.